Skip to main content

Test Page

glh 'g'pg 'ohg srag;oerjgq

epicsite.org

dvwvwv
sjkbvkjsdbvjkd


kusedfh kgf qkhksj ;eshf ;s.ewh sbv.bv.jsbv .jdsfbv .dsfbv.,jdbfv. bad.v,bas.vb a,.sbv.,asbv .asbv.,sbv ,.asbv.,sdbdv.sbv .sbl/eaeHF L/Qfsbvsadhv l/shv,sdbv lsahv sbveahf /laF/LHERGVABR SV ,SHVALC ,ABX ,JBC ,BC,JB,B,K.l.,sc k ,.asbv ,kdsnv kasdv

kusedfh kgf qkhksj ;eshf ;s.ewh sbv.bv.jsbv .jdsfbv .dsfbv.,jdbfv. bad.v,bas.vb a,.sbv.,asbv .asbv.,sbv ,.asbv.,sdbdv.sbv .sbl/eaeHF L/Qfsbvsadhv l/shv,sdbv lsahv sbveahf /laF/LHERGVABR SV ,SHVALC ,ABX ,JBC ,BC,JB,B,K.l.,sc k ,.asbv ,kdsnv kasdv
kusedfh kgf qkhksj ;eshf ;s.ewh sbv.bv.jsbv .jdsfbv .dsfbv.,jdbfv. bad.v,bas.vb a,.sbv.,asbv .asbv.,sbv ,.asbv.,sdbdv.sbv .sbl/eaeHF L/Qfsbvsadhv l/shv,sdbv lsahv sbveahf /laF/LHERGVABR SV ,SHVALC ,ABX ,JBC ,BC,JB,B,K.l.,sc k ,.asbv ,kdsnv kasdv
kusedfh kgf qkhksj ;eshf ;s.ewh sbv.bv.jsbv .jdsfbv .dsfbv.,jdbfv. bad.v,bas.vb a,.sbv.,asbv .asbv.,sbv ,.asbv.,sdbdv.sbv .sbl/eaeHF L/Qfsbvsadhv l/shv,sdbv lsahv sbveahf /laF/LHERGVABR SV ,SHVALC ,ABX ,JBC ,BC,JB,B,K.l.,sc k ,.asbv ,kdsnv kasdv

Comments

Popular posts from this blog

Copyright and Digital Media

Author: Bill Fischer professor of Digital Media, Kendall College of Art and Design of Ferris State University. Image: Kendall Digital Media student: Nate Hearn (3D model simulation of a product concept)  Copyright   The ease of digital image capture has tested copyright law like no time before. It's the wild, wild west out there and the truth is, image, video and ausio reproduction is nearly impossible to control on the internet. Many artists and designers go to great lengths to protect their own images (with copyright notices and water marks) but routinely grab images for their own use without permission or giving credit, claiming to use it only for reference or changing it to a degree where it is no longer recognizable, and this can very well be a fair case of appropriation. But of course they would not want it done with their images. Fan Art (clear copies and derivations of protected images) are rampant yet tolerated and even encouraged by major media corporatio

Media Industry Overview

Author: Bill Fischer professor of Digital Media, Kendall College of Art and Design of Ferris State University. Image: Kendall Digital Media student: Jericho Castillo (screen capture from an interactive info-graphic) Epicsite.org  Media Industry Overview   Understanding how the creative process works in typical media production companies and agencies is critical to understanding where you fit with the skill-sets you have developed. There are two diagrams below, one each for advertising and entertainment. As you can see, the process is nearly identical, but there are some important differences in the terminology and players.  Entertainment   Game, animation and film studios usually invent their own projects, on the speculation that they will be able to sell enough 'copies' to to make a profit. For this reason Studio executives and producers are influenced by users (audience). Producers not only develop projects but also met

What is Digital Media Anyway?

Author: Bill Fischer professor of Digital Media, Kendall College of Art and Design of Ferris State University. Images: Student of Kendall's Digital Media program: Ashlee Varekois, Gabby Aleman-Gordon, Angie Hauch, Angela Tidball, Roz Heidtke, Travis Martin  What is Digital Media Anyway?  Digital Media, ten years ago, was a term that felt new and shiny. Something that spoke to the future. Well, the future is now and the term has lost a little bit of its 'newness'. The media world is smack in the middle of a massive transition from traditional delivery systems like printed paper, broadcast television, postal delivery and airwave radio to new systems like game boxes, web browsers, phones and tablets. Illustration and Graphic Design production processes have already transitioned to all (or mostly) digital workflows. And, once media hits the digital fat pipe, it's easy to make it animated, noisy and interactive. Things most traditional media doesn't d